Should you ever encounter any technical problems with the game I will be happy to help you. Try to include very specific information regarding any bugs or problems.
I was always looking for a remake eversince I played WoF on the Amiga back in the days ... Thanks for that.
Unfortunately I am experiencing some very serious lags ingame, meaning that the graphic display is lagging while the game seems to keep running. This will cause a 2-6 second wait on graphics during which my plane keeps doing whatever it was doing -> Upon returning to the gameplay the plane will be way past the island already or even crashed since I was in a dive when lagging started.
I already tried turning off all kinds of Details, AA, Sync and my system should be up to it as well (P4, 1g Ram, GTO 256MB graphics ...)
guest: Sorry. No such thing in my bin\release - folder.
There is a log-type in the above mentioned txt-file however (see below).
I am using Antivir (Free-ed.), Spybot and a firewall
The lags occur seemingly arbitrary.
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Beginning of content of ogre.txt after a short 2min run (one lag while in mid-air)
Is that what you are talkign about?
17:13:55: Creating resource group General 17:13:55: Creating resource group Internal 17:13:55: Creating resource group Autodetect 17:13:55: SceneManagerFactory for type 'DefaultSceneManager' registered. 17:13:55: Registering ResourceManager for type Material 17:13:55: Registering ResourceManager for type Mesh 17:13:55: Registering ResourceManager for type Skeleton 17:13:55: MovableObjectFactory for type 'ParticleSystem' registered. 17:13:55: OverlayElementFactory for type Panel registered. 17:13:55: OverlayElementFactory for type BorderPanel registered. 17:13:55: OverlayElementFactory for type TextArea registered. 17:13:55: Registering ResourceManager for type Font 17:13:55: ArchiveFactory for archive type FileSystem registered. 17:13:55: ArchiveFactory for archive type Zip registered. 17:13:55: FreeImage version: 3.10.0 17:13:55: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 17:13:55: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 17:13:55: DDS codec registering 17:13:55: Registering ResourceManager for type HighLevelGpuProgram 17:13:55: Registering ResourceManager for type Compositor 17:13:55: MovableObjectFactory for type 'Entity' registered. 17:13:55: MovableObjectFactory for type 'Light' registered. PF_A8R8G8B8,256x256x1.